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Computer Animation Degree
Courses
  • Program Overview
  • 2D Animation
  • 3D Foundations
  • Animation Preproduction
  • Animation Production
  • Art Creation for Games
  • Character Animation
  • Character Design and Creation
  • Character Rigging
  • College Mathematics
  • Compositing Fundamentals
  • Compositing and Scene Finishing
  • Creative Writing
  • Demo Reel Creation
  • English Composition
  • Ethics and Psychology
  • Fundamentals of Animation
  • Fundamentals of Art I
  • Fundamentals of Art II
  • Geometry and Measurement
  • Fundamentals of Physics
  • Historical Archetypes and Mythology
  • Model Creation
  • Motion Capture
  • Portfolio Content Creation I
  • Portfolio Content Creation II
  • Portfolio Content Creation III
  • Production Modeling
  • Principles of Design
  • Psychology of Human Interaction
  • Scripting Basics
  • Shading and Lighting
  • Software Technology
  • Visual Effects

 

 

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course descriptions

Geometry and Measurement

As you learn to bring still images to life, you need to expand your understanding of the basic laws of creating those images. In this course, you'll expand your knowledge of geometry with a basis in Euclidean geometry, as you build your problem solving skills using logic calculations involving angles, triangles, polygons (always an animator's friend), areas, and volumes.

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