In this course, students are instructed in the use of OpenGL, a high performance cross-platform real time 3D graphics library that is widely used in both the game and simulation industries. Beginning with the basic fixed pipeline functionality, including lighting, texture mapping, and other special effects, students progress to using programmable pipeline features for the highest performance and ultimate flexibility in graphics special effects. Advanced applications of matrices for 3D object and camera transformations are also covered within the context of OpenGL.

Course Outline

  • Introduction to OpenGL Programming/ 3D Primitives and Projections
  • 3D Transformations
  • Lighting, Materials, Special Effects
  • Basic Texture Mapping
  • Vertex Arrays and VBO’s
  • Advanced Texture Mapping and Other Techniques
  • Introduction to Shaders
  • Intermediate Vertex and Fragment Programs
  • Cross-platform Rendering

Total credit hours
Course Length

4 weeks

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Full Sail University
The OpenGL Course provides instruction on the cross-platform, real-time 3D graphics library commonly used in the game and simulation industries.
Full Sail University
800.226.7625 | 3300 University Boulevard - Winter Park, Florida 32792