COURSES

Game Capstone: Project Preproduction

In the Game Capstone: Project Preproduction Course, students continue working with their team to help get them through pre-production and into the production cycle of their game.  Students will prioritize their features, place them into their schedule, and coordinate with their team, to begin working towards full production milestones.

Course Outline

  • Producer Responsibilities in Production
  • Team Coordination
  • Resource Allocation and Scheduling
  • Feature Prioritization
  • Status Meetings and Analysis
  • Communication
  • Risk Assessment
  • Scheduling Tracking

Total credit hours
Course Length

4
4 weeks

Click here for detailed Outcomes and Statistics related to this program.

Full Sail University
In the Game Capstone: Project Preproduction Course, students design the gameplay and identify technological issues of a game project.
Full Sail University
Campus: 800.226.7625 | Online: 888.993.7338 | 3300 University Boulevard - Winter Park, Florida 32792