COURSES

Game Networking

The Game Networking Course will cover the techniques and technologies required to create network-enabled games. Students will learn basic networking principles, network protocols, game-specific networking techniques, and various APIs and encapsulation techniques. In addition to connection-oriented and connectionless communications methods, students will also learn various network architectures (including the client/server model and peer-to-peer model) and the standard Windows/Unix Sockets API in C/C++.

 

Course Outline

  • The Internet Protocol (IP)
  • Transmission Control Protocol (TCP)
  • Server Networking
  • Networking Architectures
  • User Datagram Protocol (UDP)
  • DNS and IPv6
  • APIs and Frameworks

Total credit hours
Course Length

3
4 weeks

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Full Sail University
The Game Networking Course covers networking principles, network protocols, game-specific networking techniques, and network architectures.
Full Sail University
Campus: 800.226.7625 | Online: 888.993.7338 | 3300 University Boulevard - Winter Park, Florida 32792