COURSES

Linear Algebra

The Linear Algebra Course is the second of two pure math courses in this program. The course starts with a quick review of selected topics in geometry, algebra II, and trigonometry. Students then build on that foundation for applications in collision detection and motion of objects. Vectors, matrices and quaternion are introduced to control the way objects move and interact on screen using C++/DirectX, and students create libraries of code functions that can be used in future courses. This course is a prerequisite for the Physics, AI, Game Engine courses.

 

Course Outline

  • Vector Operations
  • Matrix Operations
  • Determinants
  • 2D and 3D Transformations
  • Planes and Lines in 3D Space
  • Collision Detections
  • Coordinate Systems and the Gram-Schmidt Algorithm
  • Quaternion

Total credit hours
Course Length

4
4 weeks

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Full Sail University
In the Linear Algebra Course, students are introduced to vectors, matrices, and quaternion to control the way objects move and interact on screen.
Full Sail University
Campus: 800.226.7625 | Online: 888.993.7338 | 3300 University Boulevard - Winter Park, Florida 32792