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Computer Animation Degree
Courses
  • Program Overview
  • 2D Animation
  • 3D Foundations
  • Advanced Game Characters
  • Art Creation for Games
  • Asset Production
  • Character Animation
  • Character Design and Creation
  • Character Rigging
  • College Mathematics
  • Compositing Fundamentals
  • Demo Reel Creation
  • English Composition
  • Ethics and Psychology
  • Fundamentals of Animation
  • Fundamentals of Art I
  • Fundamentals of Art II
  • Fundamentals of Physics
  • Game Animation
  • Game Cinematic Assets
  • Game Planning and Architecture
  • Game Preproduction
  • Game Production
  • Game Project I
  • Game Project II
  • Game Project III
  • Geometry and Measurement
  • Historical Archetypes and Mythology
  • Interpersonal Communications
  • Level Design
  • Model Creation
  • Motion Capture
  • Object Perspective
  • Principles of Design
  • Production Modeling
  • Public Speaking
  • Scripting Basics
  • Shading and Effects for Games
  • Shading and Lighting
  • Structure of Game Production I
  • Structure of Game Production II

 

 

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course descriptions

Game Production

The Game Production Course continues to expand students’ knowledge, utilizing tools and concepts learned in the completion of a game production. The course builds on all the Game Art foundation courses that precede it, and parallels industry production workflow while concentrating on the aspects of character and environment creation, texture and lighting effects, and animation.

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