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Computer Animation Degree
Courses
  • Program Overview
  • 2D Animation
  • 3D Foundations
  • Advanced Game Characters
  • Art Creation for Games
  • Asset Production
  • Character Animation
  • Character Design and Creation
  • Character Rigging
  • College Mathematics
  • Compositing Fundamentals
  • Demo Reel Creation
  • English Composition
  • Ethics and Psychology
  • Fundamentals of Animation
  • Fundamentals of Art I
  • Fundamentals of Art II
  • Fundamentals of Physics
  • Game Animation
  • Game Cinematic Assets
  • Game Planning and Architecture
  • Game Preproduction
  • Game Production
  • Game Project I
  • Game Project II
  • Game Project III
  • Geometry and Measurement
  • Historical Archetypes and Mythology
  • Interpersonal Communications
  • Level Design
  • Model Creation
  • Motion Capture
  • Object Perspective
  • Principles of Design
  • Production Modeling
  • Public Speaking
  • Scripting Basics
  • Shading and Effects for Games
  • Shading and Lighting
  • Structure of Game Production I
  • Structure of Game Production II

 

 

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course descriptions

Geometry and Measurement

As you learn to bring still images to life, you need to expand your understanding of the basic laws of creating those images. With a basis in Euclidean geometry, this course helps you build your problem-solving skills using logic calculations involving angles, triangles, polygons (always an animator's friend), areas, and volumes.

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