- Program Overview
- 3D Content Creation
- Artificial Intelligence
- Calculus and Trigonometry
- Data Structures
- Design Fundamentals
- DirectX
- Engine Development I
- Engine Development II
- English Composition
- Ethics and Psychology
- Game Networking
- Game Planning and Architecture
- Game Preproduction
- Game Project I
- Game Project II
- Game Project III
- Historical Archetypes and Mythology
- Interpersonal Communications
- Linear Algebra
- Machine Architecture I
- Machine Architecture II
- OpenGL
- Operating Systems
- Optimization
- Physics
- Public Speaking
- Programming I
- Programming II
- Programming III
- Real Time Animation
- Rules of the Game
- Software Architecture
- Software Engineering
- Structure of Game Production
- Structure of Game Design
- Windows Programming I
- Windows Programming II

