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Computer Animation Degree
Courses
  • Program Overview
  • 3D Content Creation
  • Advanced Tools Programming
  • Artificial Intelligence
  • Asset Production
  • Behavioral Science
  • Calculus and Trigonometry
  • Communications
  • Data Structures
  • DirectX
  • Engine Development I
  • Engine Development II
  • Ethics and Psychology
  • Game Networking
  • Game Preproduction
  • Gaming Project
  • Historical Archetypes and Mythology
  • Linear Algebra
  • Machine Architecture I
  • Machine Architecture II
  • Media and Society
  • OpenGL
  • Optimization
  • Physics
  • Programming I
  • Programming II
  • Programming III
  • Rules of the Game
  • Software Architecture
  • Structure of Game Production
  • Structures of Game Design
  • Windows Programming I
  • Windows Programming II

 

 

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course descriptions

Physics

A big part of what makes a video game realistic is how the characters move. In this third of three math classes in the Game Development Program, you’ll learn how real-world physics affects movement and collisions in video games. Your programming skills will increase as you learn how to translate that motion into computer code.

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