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Computer Animation Degree
Courses
  • Program Overview
  • 3D Content Creation
  • Artificial Intelligence
  • Calculus and Trigonometry
  • Data Structures
  • Design Fundamentals
  • DirectX
  • Engine Development I
  • Engine Development II
  • English Composition
  • Ethics and Psychology
  • Game Networking
  • Game Planning and Architecture
  • Game Preproduction
  • Game Project I
  • Game Project II
  • Game Project III
  • Historical Archetypes and Mythology
  • Interpersonal Communications
  • Linear Algebra
  • Machine Architecture I
  • Machine Architecture II
  • OpenGL
  • Operating Systems
  • Optimization
  • Physics
  • Public Speaking
  • Programming I
  • Programming II
  • Programming III
  • Real Time Animation
  • Rules of the Game
  • Software Architecture
  • Software Engineering
  • Structure of Game Production
  • Structure of Game Design
  • Windows Programming I
  • Windows Programming II

 

 

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course descriptions

Linear Algebra

If the last time you studied math was in high school, then it’s time to refresh your memory. In this course, the second of three math courses in the Game Development Program, you’ll build a foundation for your programming skills by reviewing topics in geometry, algebra II, and trigonometry, before moving on to math’s applications in collision detection and motion of objects for video games.

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