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Computer Animation Degree
Courses
  • Program Overview
  • 3D Content Creation
  • Artificial Intelligence
  • Calculus and Trigonometry
  • Data Structures
  • Design Fundamentals
  • DirectX
  • Engine Development I
  • Engine Development II
  • English Composition
  • Ethics and Psychology
  • Game Networking
  • Game Planning and Architecture
  • Game Preproduction
  • Game Project I
  • Game Project II
  • Game Project III
  • Historical Archetypes and Mythology
  • Interpersonal Communications
  • Linear Algebra
  • Machine Architecture I
  • Machine Architecture II
  • OpenGL
  • Operating Systems
  • Optimization
  • Physics
  • Public Speaking
  • Programming I
  • Programming II
  • Programming III
  • Real Time Animation
  • Rules of the Game
  • Software Architecture
  • Software Engineering
  • Structure of Game Production
  • Structure of Game Design
  • Windows Programming I
  • Windows Programming II

 

 

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course descriptions

Game Preproduction

Like any professional game developer, before you start programming your game design project, you’ll need to clearly define your goals for gameplay and features. The Game Preproduction course will give you the ability and time to plan your video game, from the earliest design concept – including genre, size, art requirements, and more – to the finished product.

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