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Computer Animation Degree
Courses
  • Program Overview
  • 3D Content Creation
  • Artificial Intelligence
  • Calculus and Trigonometry
  • Data Structures
  • Design Fundamentals
  • DirectX
  • Engine Development I
  • Engine Development II
  • English Composition
  • Ethics and Psychology
  • Game Networking
  • Game Planning and Architecture
  • Game Preproduction
  • Game Project I
  • Game Project II
  • Game Project III
  • Historical Archetypes and Mythology
  • Interpersonal Communications
  • Linear Algebra
  • Machine Architecture I
  • Machine Architecture II
  • OpenGL
  • Operating Systems
  • Optimization
  • Physics
  • Public Speaking
  • Programming I
  • Programming II
  • Programming III
  • Real Time Animation
  • Rules of the Game
  • Software Architecture
  • Software Engineering
  • Structure of Game Production
  • Structure of Game Design
  • Windows Programming I
  • Windows Programming II

 

 

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course descriptions

Data Structures

There’s a lot you need to learn to get your game programming skills up to snuff, and the Data Structures course will give you a solid foundation you’ll use during the rest of school. You’ll dive into subjects like algorithmic analysis and design, abstract data types, and techniques to help implement large-scale game projects.

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