These images are from the Game Design and Game Development student created game Draconomy. The goal of the game is to control dragons to defeat enemies from taking your gold with your special attacks and tower defenses.
These progress shots are from Mikki Wong (Digital Arts and Design, current student) who created this radio as their first 3D project in the program.
“Broken Typewriter” is a piece done by Anuva Aranee (2015 Game Art graduate). From left to right, is a version of the project with baked mesh and wireframe, a mesh with Albedo Map and wireframe, and the final piece. Click on each photo to see them in better detail.
Ethan Barber (Digital Arts and Design, current student) created a board game in their Critique Structures course where students are asked to build on a previous project. In this case, Ethan grew a card design into a full game.
For this project, Austin Jones (Digital Arts and Design, current student) was tasked with compositing a person into a 3D environment. The backstory to the piece is that this test room includes a bot with an error that attacks the user. See it in action below!
This high contrast drawing was done by Shawna Lathey (Computer Animation, current student). This was an illustrated self portrait (with the addition of horns) that used pen, marker, and graphite on bristol paper.
Aisha Navedo (2015 Digital Arts and Design graduate) developed packaging for a dessert company as part of a class assignment.
In this Full Sail University student film, a young boy with a dark side has an unusual birthday wish. But he discovers that what you wish for isn’t always what you need.
Connor Hart (2015 Computer Animation graduate) created this realistic model of a compass using a variety of software programs.