This clay sculpture of Frankenstein was made by Reilly Lohr (2008 Computer Animation graduate) while he was a student. After graduation, he later went on to become a texture painter for films such as Life of Pi, Red Dawn, and others.
Brendan Burrows (2014 Computer Animation graduate) was responsible for the modeling, texturing, lighting, UV, and UDK for this piece titled “Train Car.”
This modern kitchen scene is a shading and lighting project by Andrew Kennedy (2014 Computer Animation graduate).
These stills are from the compositing demo reel of Dakota Hitt (2014 Computer Animation graduate), see this set-up and others in the video below.
This drawing is by Austin Ulmer (Computer Animation, Class of 2015), click through to see it in all its immaculate detail up close.
This shading and lighting project was created using 22 render layers and a poly count of over 40,000 by Francisco Gonzalez (2014 Computer Animation graduate).
Ana Kessel (2013 Computer Animation graduate) created this model from its inception as a speed sculpt (second image) to adding texture, lighting, and color for the final product.
Meghan Clary (2014 Game Art graduate) logged roughly 100 hours of time creating this grandfather clock using Maya, Photoshop, Zbrush, and Marmoset software.