This butterfly illustration was done by Yamina Pileta (current student, Game Art). While 3D Arts students gain experience with the technology platforms found in the game industry, their curriculum is based on traditional art techniques early on.
This stylized, hand painted building was created by Geoff Garland (Game Art, 2013 graduate).
Jay Mossman (Game Art, 2011 graduate) created this life like environment to be used for a video game setting.
“Crystal Cavern” is an environment created by Austin Morgan (Game Art, 2012 graduate).
“Rocca Calascio” is an environment by Kenneth Kozan (Game Art, 2012 graduate) that was based on a place by the same name in Abruzzo, Italy. Kenneth created this inside UDK so the location to be used in a game setting.
“Tavern” is a game environment created by Ivan Jesus Ramos (Game Art, 2012 graduate).
These sketches of a character study for a Viking-inspired superhero were done by Jeremiah Potts (Game Art, current student). Click to enlarge and see the expressions in detail on the left.
This game environment was created by John Saunders (Game Art, 2012 graduate).
“Canyon Cove” is an environment created for a video game by Adam Dunn (Game Art, 2012 graduate).
This video game environment was created by Rogelio Delgado (Game Art, 2012 graduate) with credits so Mattie Nichols and Michael Klein for various models and textures.