Design is the foundation of the development process, encompassing the creation of the elements that shape a player’s interactions within a game. This includes crafting systems of rules, environments, narratives, and aesthetics to evoke the intended moods and communicate the themes that express a game’s meaning. To this end, the course covers a variety of topics, including game history, projected future tracks, genre – including genre creation and genre blending – world building, mechanics, and audience demographics. Students will conduct research on a variety of design topics, and then apply their knowledge through the creation of documentation and prototypes based upon both client and student design concepts.
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