In Project and Portfolio I: Game Design, students will create a basic software program using code outside of a game engine rather than working within one. Through this work, students will gain experience with procedural logic in a scripting language, linear thinking, and data-driven behavior. They will then revise their project inside of a AAA game engine to illustrate the difference between working with an engine and without one. By the end of the course, students will understand programming fundamentals and game-engine basics.
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