Full Sail University

Level Design

GDN3632

The Level Design course teaches students how to analyze game levels and break them down into their basic components. Students will learn to ask the right questions when designing a level: What purpose does a particular object in a level serve? Is it functional, or is it there for purely aesthetic reasons? What sort of guidance (if any) should a player receive? Does this level have any ties to previous or future levels? Students will also learn about such concepts as level pacing and flow, setting clear goals for a player, and the importance of visuals. The ever-elusive fun factor will also be covered as a way of tying the individual components together.

Total Credit Hours: 4.0
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