The World Building course teaches students how to create a level based on game interactions and features. Designing a level by interaction allows the game designer to map out the perfect game scenarios to give to the player. Since games allow a degree of free will, it is the designer’s responsibility to present the player with optimal situations to utilize and master game features. This is achieved by linking well-thought-out interactive scenarios. Advanced concepts such as interaction-driven level, modularity, and combat scenarios are also covered in this course.