Full Sail University

Prototyping

GDN4141

In the Prototyping course, students will create their first team-based digital game prototype. Each student will apply what he or she has learned individually in order to create a small prototype of a game mechanic. Students will then team up to create a prototype of a much larger scope using disciplines learned throughout the program to devise a unique concept design. They will then prototype this concept over the course of two milestones. Throughout this project, students will refine the skills learned in previous classes while working in a team environment during the development process.

Total Credit Hours: 4.0
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