Full Sail University

Game Balancing

GDN4319

The Game Balancing course teaches students how to use level-design and gameplay-design fundamentals to create levels that capitalize on the strengths of their own designs. Students will also learn about communicating to the player through a user interface. In addition, students will learn how to call certain design elements final and when to cut features that are deprecated or not synergistic with the overall design direction.

Total Credit Hours: 4.0
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