This modern kitchen scene is a shading and lighting project by Andrew Kennedy (2014 Computer Animation graduate).
These stills are from the compositing demo reel of Dakota Hitt (2014 Computer Animation graduate), see this set-up and others in the video below.
This drawing is by Austin Ulmer (Computer Animation, Class of 2015), click through to see it in all its immaculate detail up close.
This shading and lighting project was created using 22 render layers and a poly count of over 40,000 by Francisco Gonzalez (2014 Computer Animation graduate).
Ana Kessel (2013 Computer Animation graduate) created this model from its inception as a speed sculpt (second image) to adding texture, lighting, and color for the final product.
Meghan Clary (2014 Game Art graduate) logged roughly 100 hours of time creating this grandfather clock using Maya, Photoshop, Zbrush, and Marmoset software.
This realistic shading and lighting project of a horseshoe by Cody Hazen (2014 Computer Animation graduate) was created with Maya, Nuke, Photoshop, and Mudbox software. Click on the image to see the excellent texture work up-close.
Robert Blake (2014 Computer Animation graduate) created this character model and was responsible for the modeling, lighting, and posing of it.
This stunning environment recreating a torii, a traditional Japanese gate, was made by Lakota Dominick (2014 Computer Animation graduate).