The Game Usability and Testing course is a blend of academic and applied science, targeting core design principles through scholarly research methods and applied usability techniques. Building upon the core principles of applied research (validity) learned in the first months of the program, this course will allow the student to understand the core principles of applied design (usability). A human design approach will allow students to test commercial products and video games. Students will move past surface level references to game design mechanics, endeavoring to explore complex game mechanic constructs such as reward systems, timing, skills, rules, immersion, mental models, knowledge structures, and more.
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