Full Sail Stories
Published Sep 03, 2024
80+ Grads on EA SPORTS™ ‘Madden NFL 25’ and ‘College Football 25’
More than 80 Full Sail University graduates were credited on EA SPORTS™ iconic football game releases.
More than 80 Full Sail graduates from areas of study including games, art and design, and music and recording were credited on EA SPORTS’ tentpole releases Madden NFL 25 and College Football 25. The grads worked across a variety of disciplines to bring fans another amazing year in football video game play.
Multiple grads worked in senior-level positions on the two games’ development including Frank Scheuring (Senior Audio Artist), Alanna Berklund (Senior Engineering Manager), Kyle Burt (Senior Recording Engineer - Tiburon), and Christian Brandt (Lead Designer).
From team management and audio mastering to recording and motion capture, graduates contributed to both projects, many motivated by their love for football on the professional and college levels.
“The college experience and the professional football experience are completely different. And trying to make sure that we treated each one with the respect they deserve for their different environments was important,” shares Frank, who is also an inductee into the Full Sail University Hall of Fame.
“I was a kid when I played Madden for the first time and I just beat my second season in College Football. And the feel of it, the presentation, it just feels so different from Madden. I love them both, but there's just this visceral difference between the two of them, and seeing people experience that will be very interesting to me,” adds Alanna.
Reintroducing College Football into the video game landscape for the first time since 2014, the team at EA SPORTS took great care to deliver a quality title to fans, focusing on effectively recreating stadiums, uniforms, and even recording fight songs for the 134 colleges represented in the game.
A screenshot from College Football 25 depicts USC and UCLA at the line of scrimmage during an in-game match.
“There are 134 schools in College Football 25 just multiply everything you could ever think about in the game times 134. The helmets, the uniforms, the sound effects when you kick the ball off, where the players stand...there's tons of research always going on,” says Christian.
With development based at EA’s Orlando studio, many working on the game enjoyed the connection of working with fellow grads in their university’s hometown. “On the audio team here, a large number of the audio artists are Full Sail grads. And you don't judge anyone that is or isn't, but it is cool. It gives us something to relate about,” says Frank.
Fellow audio artist Kyle spoke to the special synergy of the Full Sail connection, saying, “Everybody that I've talked to that goes to Full Sail, there's that camaraderie…because of Frank and I's Full Sail connection, we've had a really cool friendship slash teaching mentorship sprout out of that.”
Other grads contributed to the development of EA SPORTS™ College Football 25 and Madden NFL 25 with roles in art direction, software engineering, lighting, quality design, and more.