One of the Top Game Design Schools
The Princeton Review - 2019
When you’re immersed in a game, everything else seems to fall away.
The best games draw the player in through a combination of world building, strategy, and storytelling. It takes a cohesive team of creative thinkers to cover all those bases.
With more than a decade of experience in gaming, Full Sail’s programs have evolved to suit the growing needs of developers, animators, writers, and designers alike. From iteration to UX, every step of the teaching process is designed to emulate the development studio experience, and arm students with a knowledge base as vast and varied as the industry itself.
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More than 30 grads from the Game Development, Computer Animation, and Recording Arts degree programs were credited on the blockbuster game.
Full Sail Partners with Rooster Teeth Games to Bring the Fury to RTX
Princeton Review Ranks Full Sail Among Top Game Design Schools
Keith Guerrette (The Last of Us) — Visual Effects Artist
This degree program focuses on the fundamentals of interactive graphics development – including character creation, environment and prop creation, the game production pipeline, in-game effects, and animation.
Students learn production processes used by today’s studios to design and produce games, while studying the building blocks of narrative design.
This program’s specialized courses focus on core concepts in teamwork and leadership, project development, design and prototyping, and marketing, as well as grounding in different types of software.
In this program, students master the technology and tools necessary to develop and program single and multiplayer video games for gaming consoles, personal computers, and networks.
This program allows students to explore the production processes used to produce content for mobile gaming platforms, such as character sketches, level design, story development, and other creative elements.
This program familiarizes students with the technical and critical thinking skills needed to study, architect, develop, and test simulation and visualization systems.